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Mill * A Logical Game
What you need a table or floor, two players, a playing board and nine counters per player. Each player's counters have to be different from the partner's ones.
The task: The object of the game is to capture pieces from the opponent's ones or to block his pieces.
Who wins: Wins the one who left his partner in two pieces or block him so as he could not move any pieces on the board.

The rules: Who manages to put three pieces in a line, horizontal or vertical but not in diagonal, it is said to have made a 'cart' and can take one of the partner's pieces. -He is not allowed to take from a 'cart'. If one manages to make a combination of 'carts' that allows him to switch among them easily, it is said to have made a 'mill'.

The game: In the beginning, players put in turns one piece on the board till they have no pieces left. Then they move one piece at a time in one of the adjacent not taken locations on the board. One is allowed to jump if and only if he has three pieces left.

Observations: Once a piece taken, it will never enter the game again. If one has a 'cart', he can open and close it again and again, when his turn comes, every closing allowing him to take another piece from partner's ones. If your partner has all his pieces in 'carts' you can not make your 'cart' because you can not take a piece. Remember, you are not allowed to take from 'charts'.

Game board: The pieces are to be put at the intersections of the lines. Draw your board with continuous lines, if you please!

Lia Costiner, 12 years old, St. Anthony's School
Imanuela Costiner, 14 years old, Charter School
Friends of the Somerville Library, Somerville, MA, USA
Submitted by Zina Costiner


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