|Each of you was a child once...
Fiecare din voi a fost copil odatã...
The Sun shines...
The games I remember most strongly...
Games for Children...
For all their tomorrows...
L'invitation au jeu
Games are a form of human communication
¿Qué representa el juego para el niño?
The Project links us...
|Every game told something...
I enjoyed this project
Children are children all over the world
An excellent idea
Children folk games are international
Life is a Game!
Playing soccer in Central Park
Let's pretend to be children one moment!
Symbol of victory
|Each of you was
a child once…
"Children's Folk Games" Project has taken place for seven months on
The Conference "iearn.kidscan" In this time The Internet Network became
a huge playground for the children from more then 56 I*EARN schools from
We understood better the rules of the new games, and also their far
origin, exchanging drawings, pictures, video or audio tape.
Proiectul "Folclorul copiilor" s-a derulat timp de sapte luni pe Conferinta
iearn.kidscan. În acest timp reteaua Internet a devenit un urias
loc de joacã pentru copiii din peste 45 de scoli I*earn din 24 de
Oana Daniela Sãcãlus
School 10 Focsani, Romania
The Sun shines… The Earth spins round… Fish swim… Birds fly… Children play…
This project has been a challenge made to childhood and the latter has won. Children have always played and will continue to play as long as the human being exists. The play belongs to a world of innocence, it doesn't know what borders and discriminations of any kinds are and this wonderful project has managed to successfully prove it.
Thank you Petru, thank you friends from all over the world who have made me feel a child again while working in this project.
Soarele strãluceste… Pãmântul se-vârte… Pestii
înoatã… Pãsãrile zboarã… Copiii se joacã…
Cornelia Platon, Romania
I also remember telling our parents we were leaving for school early, but instead my brothers and sister and I would stop at the end of the drive and play games with the neighbors before school. During those games we enjoyed a brief magic. For the moment, it didn't matter who lived in a big house or small one, who had many toys at home or just a few, whose parents were on one end of the political spectrum or the other, and who did well in school or who did not. We all ran and laughed and called out to one another as we played such games as "tag" or "kick the can" -- games that needed no fancy equipment, at most an old tin can or rope, or a song.
I was delighted when I heard about the international children's games project. Collecting games whose rules are typically transmitted by "word of mouth" provides an excellent vehicle for students to share cultural and linguistic knowledge:
* Games are universal.
* The families of students are involved, encouraging oral histories.
* Comparing games provides a vehicle for cultural sharing and encourages discussion about the cultural knowledge embodied in games.
* Students learn investigative skills. When a child brings in a new game, it extends the growing collection of data. When a child brings in a game that has been described by others, either locally or in other parts of the world, fascinating patterns can be discovered in the data.
* Students improve their writing skills. To explain to others the rules for a game that the reader may never have seen before, requires very detailed and explicit writing.
* Examining the rules of games, how they are established and what happens when they are broken, can lead to discussions about what children know of conflict resolution.
* Collecting games is a provocative yet a discrete task -- it's rich but has a concrete product as an outcome.
Telecommunications makes it possible for students from diverse regions
to collaborate on a wide-ranging investigation of games.
Kristin Brown, USA
I have some flashes of my childhood, and I can see myself playing "tilin tilin campana", "marbles", "la vieja", "la farolera" among others. I remember very little of my childhood which is not related to games, so I must have spent lots of time playing in my early years.
I sometimes tell my children "oh, you only think of playing games", and then I reflect "thanks God"! they are children, what else do I expect?
Rosy Aguila, Argentina
Rosy Aquila wrote: "Games for Children is like Work for adults. With this I mean that I cannot imagine an adult who doesn't work, or a child who doesn't play. I think playing games is the way for children to learn, to explore, to know, to imagine, to share, to create, everything they do has to do with games, for them, even the most serious things have a game-like side, and I think that's because games is something serious to them."
The Children's Folk Games Project has helped children share their games across all boundaries of borders, languages, and oceans. For all their tomorrows, the children will feel a little closer because they have shared their favorite games this year.
Petru Dumitru deserves a big thank you, and a big hug, for all the work he has done creating the Children's Folk Games Project for children and teachers all over the world. I will not forget this year! Thank you very, much!
On peut définir le jeu comme une activité libre et volontaire,
source de gaieté et de divertissement. Puisqu'on joue si l'on veut,
autant que l'on veut dans un espace déterminé, mais librement
choisi, le jeu donne un sentiment de liberté et de plaisir: on quitte
son identité pour revêtir une autre.
It was a privilege to take part in the Project. My students enjoyed describing their favourite games and making illustrations, they also enjoyed learning about other peoples games. I think that all the participants of the Project owe a lot to Petru Dumitru, who is a skillful coordinator and a good friend to all of us teachers.
Què és el joc per a l'infant?
¿Qué representa el juego para el niño?
Es su medio natural. Es como el agua para el pez o como el aire
para el pájaro.
I feel the "Folk Games" project has been one of the most exciting projects that I have experienced as it links us in such a fun and rewarding way! Thanks for all of your coordinating efforts.
Melanie Pores, USA
I liked the project very much. Really. It was so nice to read games from other countries. Every game told something... Some games were very alike Latvian games. Almost every game told something about the country it came from. It was a very good idea to organize such a project.Maybe there could be another project like this? It could be about riddles, puzzles. About the organization: I think everything was good with the exception of one thing. Our e-mails could be done through a list. It would take a less place.
Martins Eglitis, LatviaThis project was interesting because we could show some interesting games to our youngest pupils. The children liked them and we were happy because we could show them unknown and different games. I enjoyed this project.
Gatis Svirskis, Latvia
Patti McLain, USAIt has been very interesting to read the listings of games and appreciate the similarity of activities shared by children around the world. There was a good bit of work that went into fine-tuning the directions so they could clearly be understood. This project was an excellent idea.
Sue McKenna, USAWhile preparing for Game Day in our school, we came to an interesting conclusion: more or less all the games we got from you were familiar for our children. It means the children folk games are international and our children here in Latvia play almost the same games which are also popular somewhere even in America. This conclusion was unexpected but at the same time very pleasant. It made us realize that the world is not so big at all.
Ruta Aukspole, LatviaOur students are playing your games in the classrooms, on the playground, and in the Physical Education class. We will be featuring their favorites on Multicultural Day.
Rowena Gerber, USA
We've been training for it from the birth - learning to obey rules, to enjoy it and (from time to time) to remember it's just a Game (that is: not to take it extremely seriously).
The Game is the big step in evolution. Homo Faber (interested only in gathering food and protecting his family) becomes Homo Sapiens when he starts playing.
At every level, from individual to society, the whole world would get crazy if it failed to recognize the Game behind the daily events.
There are light Games for Inner Grow and somber ones for Death. Forget the former and play the latter. It's never out of fashion. And now, more than ever. You can play it one-to-one with a simple knife (or a cute fancy new brand bomb) or you can play it big at nation level.
Need a name for it? Just remember that "Big Fish Swallows Little One" and call it by its name: "Divide et Impera!". (We have great ancestors who taught us some Game)
Need a playboard? We played it already in America (starting with the
great Pissaro and Cortez), in Africa and Asia (with quite anonymous but
good gamblers too).
Rules? Who need them?
And most important - make some scenarios.
Can you feel the power? Put some imagination inside and give it a try!
And now - it's your turn!
Play It Big, Human Fellow!
(Until you'll play it alone)
Zina Costiner, USA
- Can I play? Need somebody on your team? The questions had shot out by themselves. The kids, a typical New York mixed bunch of different races looked at me askance. I was taking a walk by myself on a perfect Sunday in Central Park and soccer was the "in" game. The World Cup was just over and a whole crowd of would-be soccer players, all future champions, were enacting the games they had just seen on TV. Live replays with variations on the theme.
Although they were in doubt on what to answer and their looks were quite sympathetic, I could clearly read my age in their embarrassed. Grown-ups shouldn't ask certain questions! But ... yet...
As their eyes were struggling to see the kid ensconced in my forty-seven year old body, time dilated and a whole universe of flashbacks inundated my mind... I was again playing in my native Romania, building kites, carefully walking on the narrow decorative stone girdle all around the old church, carving wood, playing endless Scrabble games in my new country, making up "shouting-games" with my class to help my shy students talk ... rivers of memories were cascading in my inner self.
This mixed with other, darker feelings ... the sternness on my father's face, always grimly thinking of his job, his mistress at work, how to make more money, always tense. Still, the child in him was healthy and had never felt the need to kick another kid's sand castle; this child defended us and defended him and the three of us often played, my father, my brother and myself and often our games were full of sunshine and we were learning.
Then, strangely, my elementary school teacher came ... together with my most recent and probably deepest love, playing with Buckminster's Fuller tensegrity structures, fascinated by the plain sticks and rubber bands capable of infinite combinations of independent gravity-free structures, a metaphor of the geometry of life itself. I'm sure their young curious minds would appreciate that...
Then I heard a shy voice: OK, you're on the team.
Laurentiu Costache, USA
Let's pretend to be children one moment!
Music, poetry and game follow childhood, the earliest age of the man. Children's games, that is to say recreational activities mainly enjoyed by children, are orally transmitted from child to child, often accompanied by traditional formulas or counting out rhymes. They vary from culture to culture. Children express their joy to play and they simulate the social life typical to adults as they wish to imitate them.
It is difficult to classify the games because of their great number and variety. Children enjoy both active and passive games. Some games are played according to formal rules or prescribed equipment, others are spontaneously played. Games of skill and chance, outdoors and indoor games, word and guessing games are also known.
The games offer to children the opportunity of cooperation and action. Psychologists believe that the basis of children's play is an imitation of adult life, and at the same time a learning process that means to adapt and copy life' situations. Children's games are spread and perpetuated by imitation, many of them such as "Hopscotch" or "Marbles" have long histories.
The children's folklore maintains elements, even since mankind's childhood. It preceded the appearance of spoken languages and musical language. It is said that thanks to this kind of folklore, the scientists could look in the far off past of mankind where there rest the roots of art. Such games and rituals mainly interest folklorists. For example one and the same game, namely "Hide and seek" is played all around the world, Africa, Australia, America, Asia and Europe. Games come out and in of fashion, and new games appear. Nowadays, electronic games are preferred both by children and adults. Other games are seasonal or local and on the other hand "Monopoly" and "Scrabble" can be played throughout the year.
The game as a main activity of a child is the most important stage for his development, but also a link between past, present and future.
Petru Dumitru, Romania
The game associates the notions of the Whole of Rules and of Liberty in a frame settled like in real life. So, the games are real methods of the real, personal and social life. They enable the passing from Nature to Culture.
At the outset, games are connected to the idea of Spirit. In the antiquity period, every fortress organized her own games on the occasion of Holly Days. In that time, the game was a social rite that expressed the unity of the human group.
Later, the public games were a way of strengthening of the national spirit and of the national feeling. They were also a way to educate the members of the same ethnical family.
During the public games, the wars were stopped, a generalized armistice being declared. Lots of games and toys were endowed with different symbols. For example, football is based on the dispute of the solar globe for two rival fortresses. Sometimes the triumph of one of the teams ensured a blessing, the rain coming or chasing lightning.
The psychologists consider the game a psychic energy transfer between two players or among living creatures and things.
The game stimulates the imagination and emotion that is why they say this becomes a magical action that encourages Life.
To play means to create a bridge between reality and fantasy. Children's games are in their depth a copy of great public games. They are the soul of human relationships and at the same time efficient elements of education. The game remains a dominating activity for a non-purposeful personal development. Game prepares instinctively and unconsciously the next serious actions.
The child reflects in his game his inner connections with the world, people and events coming from outside.
Jocul este un simbol al victoriei într-o luptã cu sine,
cu propria fricã, slãbiciune sau îndoialã. El
este un întreg univers, în care fiecare trebuie sã-si
afle locul, cu sanse sau riscuri.
Petru Dumitru, Romania